Tailored Safer Gambling Training On Demand

Whether it is off-the shelf e-learning programmes or fully bespoke custom built projects, SG Global have you covered. We have designed, built, and launched our Safer Gambling e-learning programmes to thousands of gambling operator employees across the world, combining our knowledge, experience, role-play style videos, and lived experience, to create impactful e-learning modules that make a difference. Whether it’s housed on our own SG Global LMS, or your own internal platform, or a combination of the two, we aim to make the process of accessing and rolling out e-learning as seamless as possible.

A vulnerable customer looking distressed whilst gambling on his mobile phone (gambling harm) Safer Gambling and Healthy Play

Understanding customer vulnerability

A vulnerable female using her mobile smart phone to gamble (safer gambling and responsible gambling) Escalation of Harm. Lived Experience

Understanding gambling harms

A Safer Gambling (Responsible Gambling) Customer interaction with a vulnerable customer at a gaming machine (gambling harm)

Enhanced skills for customer interactions

Casino slot / gaming machine screen showing options to set time, spend, and deposit limits, promoting safer / responsible / sustainable gambling

Awareness of gambling support services

A vulnerable customer looking distressed whilst gambling on his mobile phone (gambling harm) Safer Gambling and Healthy Play

The aim of this programme is to raise learner awareness of customer vulnerability, in order to support your organisations own Safer Gambling initiatives. Learners will explore what is meant by vulnerability, why it is important to recognise it and how this can help your organisation in fulfilling its corporate responsibilities.

Understanding customer vulnerability

By the end of the programme learners will be able to:

  • define the term ‘vulnerability’

  • describe the purpose and importance of social responsibility

  • understand what is meant by customer vulnerability

  • identify potentially vulnerable groups

  • understand and describe the factors that can trigger vulnerability

  • identify types of vulnerability

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A vulnerable female using her mobile smart phone to gamble (safer gambling and responsible gambling) Escalation of Harm. Lived Experience

Understanding gambling harms (2-part programme)

The first part of this programme explores gambling harms and their impacts within the context of the individuals, families and wider communities. Learners will understand the factors that can make people more vulnerable to gambling harm and how recreational gambling can get out of control.

The second part of the programme is told through the eyes of Joe and his journey through gambling addiction. Learners will be introduced to the work of psychologist Dr Custer to help identify gambling harms in customers.

By the end of this programme learners will be able to:

  • describe gambling addiction therapy

  • describe the different types of gambling harm (GH)

  • define the term gambling harm (GH)

  • identify the three interplayed that cause a loss of gambling control

  • identify the factors than can change a customers relationship to gambling

  • identify the factors that can make someone vulnerable to gambling harms (GH’s), and how this relates to customer profiling

  • identify the GH impact on Joe and his family

  • describe how these interplays can trigger vulnerability

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A Safer Gambling (Responsible Gambling) Customer interaction with a vulnerable customer at a gaming machine (gambling harm)

Enhanced skills for customer interactions (2-part programme)

Great communication skills are key to ensuring that your customers remain safe.

Part A: Learners will discover what is meant by enhanced skills for customer interactions, and what these skills are. Learners will see examples of customer interactions and learn the benefits of using enhanced skills.

Part B: Learners will build on the skills from Part A and will explore ways to have better and more meaningful communications with customers.

By the end of this 2-part programme learners will be able to:

  • explain what enhances skills for customer interactions are

  • describe customer interactions where enhances skills could be applied

  • identify examples of enhances skills for customer interactions

  • explain the benefits of using enhances skills in a customer interaction

  • describe the different situations where enhanced skills can help you to support your customers

  • identify and describe the different skills in action

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Casino slot / gaming machine screen showing options to set time, spend, and deposit limits, promoting safer / responsible / sustainable gambling

Awareness of Gambling Support Services

The aim of this programme is to give learners the knowledge needed to signpost vulnerable customers towards help and support. Learners will explore the organisations the support gambling and the protections that are available to help customer take control when gambling becomes disordered.

By the end of this programme learners will be able to:

  • explain why knowledge of support services is important to your customers and to you

  • describe the different types of support services available and what they do

  • describe how the support services help people struggling with gambling harms

  • describe some of the barriers that may prevent people from accessing these support services, and how these may be overcome

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Gambling Harm awareness safer gambling customer red flag escalation of harm vulnerable customer

Coming soon…

  • New Gambling in the Workplace e-Learning

  • New Supporting Wellbeing in the Gambling Industry e-Learning

New 'AGC' Customer Interaction e-Learning

New Charity Lottery e-Learning

New USA Gambling Awareness e-Learning

New 'AGC' Customer Interaction e-Learning • • • New Charity Lottery e-Learning • • • New USA Gambling Awareness e-Learning • • •

New Adult Gaming Centre

Customer Interaction e-Learning Programme